Dead By Daylight Chapter 19 Changes and Patch Notes

I can’t say I’ve always found the concept of K-Pop particularly scary, but I’m certainly not one to shy away from new and crazy ideas. Do the lunatics at Behaviour want their new Dead By Daylight killer to be a pop star? Sure, why not? Here are some details on what to expect from Chapter 19 Dead in the Light of Day.

Chapter 19, titled Everybody Kills, introduces two new characters. On the assassin side, we have Ji Woon Hak, aka Trickster, a killer of K-pop stars armed with a baseball bat and throwing knives. As a survivor, we have music producer Lee Yoon-jin, who has the advantage of working in the shadows while the killer hunts elsewhere.

Dead in the Daylight Chapter 19 Changes and Patch Notes

With the release of Chapter 19, Dead By Daylight will be updated to version 4.6.0, which will result in the following additions and changes to the game, straight from the Behavior patch notes:


  • A new assassin has been added.
  • A new survivor, Lee Yoon Jin, has been added.
  • Added party privacy – you can now set party privacy to automatically block requests from strangers to join, allow friends to join without permission, etc.
  • Added a chat filter function
  • Added an error message when a user cannot add a friend because they have too many friends.


  • fire blight
    • The animation and camera position of the first person are set higher.
    • Collision detection has been revised in terms of power. It should now adapt to the main obstacles of the attack and no longer cause sliding of different surfaces.
  • Wraith
    • Increasing the speed of his clandestine movements
    • Reduces the speed of movement when unmasking.
    • Reduce the movement speed of the Windstorm addon bonuses to compensate for the above movement speed changes.
    • Removed non-displayable speed penalties from Windstorm add-ons.
  • Accessibility
    • Added modes for colorblindness, accessible through the VIA settings menu.
  • Perks
    • Decisive Strike – is now disabled when performing certain actions that are not part of dodging the killer.
  • HUD
    • Increased visibility and fill size of the negative-state effect timer.
    • Refine the timer line for player status and add lighted lines to indicate when the timer line is paused or needs attention.
    • Performance improvement.
  • Menu
    • The Accept and Cancel buttons in friend and group requests have been redesigned to make a greater visual difference.


  • Modified warning and maximum openings for the laser meter (from the killer’s point of view).
  • The swing of the bat has been reduced for the survivors.
  • Mori’s two-dimensional exclamation was restored.
  • Main Event Cooler now supports SFX
  • New VO for cheaters in hunting mode.

Visual update

  • Visual update of the main foyer, the shop and the scoreboard

Error correction

  • A crash in the first interaction screen has been fixed.
  • In the Play as a Killer lobby, a bug that could occur if the Done button was repeatedly pressed to cancel a quest has been fixed.
  • Fixed an issue that allowed lockers to play loud messages when accessed slowly.
  • Fixed an issue that prevented Assassins from falling on chairs in Ormond’s cottage.
  • Fixed an issue that could cause a crash when Victor was used to jump a survivor when completing a challenge.
  • Fixed an issue where Victor could get stuck in hills that only exist in Redwoods maps.
  • Fixed an issue where the infected VFX behind the Survivor icon did not end when the Survivor was hit by the Broken Condition effect.
  • Problem solved where survivors could remain immobile until they left the deep wound state.
  • Fixed an issue where assassins and survivors seemed to be floating in certain parts of the hills on Sanctuary maps.
  • Fixed bug where Survivor’s health bar no longer blinked when the timer was paused.
  • Fixed an issue that allowed the sound effect of Path of the Damned to continue playing even if no trace was left behind.
  • Fixed bug where a survivor didn’t stay on the ground after an animation of the death state.
  • Fixed a bug that could cause players to not move (i.e. not be able to move) when loading in the Dead Dawg Saloon map.
  • Fixed an issue that could affect the repair of the generator on the light pole side of the Grim storage facility.
  • Fixed an issue where survivors’ lifebars were not displaying correctly (survivors’ lifebars seemed to be empty before they died).
  • Fixed an issue where the ground item icon overlapped with the progress bar when certain items were present (only when the game’s HUD scale was 85% or less).
  • Fixed bug that on rare occasions caused the game interface to switch to spectator mode when the last survivor reached the countdown screen.
  • Fixed a problem that caused the bear trap to suddenly close.
  • Fixed a bug that caused a statue to crash into a hill on the Shrine of Wrath map.
  • Problem solved that caused the nurse to blink in the killer’s cabin.
  • Fixed bugs that caused level 1 to appear on the game results screen in a custom game.
  • Fixed a bug in goggle mode where the player could see the remaining generators instead of the exit door destination when closing the hatch.
  • Fixed a bug where a player could lose points if they left the room while loading.
  • Fixed an issue that allowed the server to crash if multiple survivors spammed a crouch healing interaction.
  • Fixed an issue that prevented an Assassin from picking up survivors at the edge of the exit door.
  • Fixed an issue that was preventing players with disabilities from counting their progress on the devotee emblem.
  • Problem solved so the cabinets could be placed horizontally.
  • Fixed an issue that allowed two survivors to switch positions if they tried to pick up the same survivor in quick succession.
  • Fixed problem that interfered with Hex : Prefers blood that demonstrates a survivor’s cursed status when activated.
  • Fixed an issue causing Legion’s Savage Madness to not end properly after hitting a second survivor.
  • Fixed problem where survivors’ hands could become entangled when pressing the exit door switch.
  • Fixed an issue that allowed survivors to pass a skill check by removing bonuses.
  • Fixed an issue causing Blythe and Demoborgon to stop moving when opening menus during fever.
  • Fixed problem where hooked survivors could float off the hook if the killer lowered a wounded survivor while trying to unhook him.
  • Fixed an issue where Victor could remain in limbo if a survivor passed out while Victor was connected.
  • Fixed a problem that could lead to an undetected collision, allowing Luke to appear.
  • Fixed an issue that allowed the camera to freeze when starting and quickly stopping the generator repair.
  • Fixed a bug that could cause the Tinker’s perk to activate when the last generator had ended.
  • Fixed problem where survivors could get stuck in vaults in network conditions with high packet loss.
  • Fixed an issue where a hitman could completely block access to a specific hook on the Broken Station, Leri Memorial Institute and Gideon maps.

Switch only

  • Fixed an issue where selecting an archive video could briefly play some images from the last viewed video.
  • Fixed a crash that could occur when holding down both buttons to switch survivors in Guardian mode.
  • Fixed a bug where the HUD could show the same buff icon twice.

Only level

  • Fixed an issue where UI prompts displayed the wrong platform when using the keyboard and controller.

PS4 and PS5 only

  • Fixed bug where a PS5 player could invite a PS4 player and the invited player could not accept the invitation.

Xbox X|Series only

  • Fixed an issue where the application could freeze when accepting an invitation sent to a registered but inactive account.

Xbox One only

  • Fixed an issue where players who recently played on the XB1 could log into the public lobby without signing up for the group.
  • Fixed an issue where a player could be locked out after disabling their Xbox Live profile in the Play as a Survivor lobby.

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